Business and Online Technical Classes

 CTE = Success

Nicole Suchowierski

Kipp Crowl (Life Skills)

Jim Acer (Life Skills)

Courses Offered

Business Management (including Keyboarding)

This course is designed to provide students with an understanding of the American business system, its organizations, and its management.  It will examine various leadership and management styles in a variety of successful business organizations, large or small.  It will also provide students with an introduction to the keyboard (letters, numbers, and symbols), basic machine operation, and proper keystroke techniques.  

Business Internship

This course is designed for students who have completed a business course and have a desire to operate the Tiger’s Den.  Students will be managing daily operations of the Tiger’s Den including operating it at lunch, restocking, inventory, and counting daily deposits.  (This course is for elective credit only.)  

(Prerequisite: Successful completion of a business class, preferably Business Operations.  Teacher approval required.)

Dual Enrollment Intro to Business/Entrepreneurship (BUE-101)

This course is an overview of business principles and leading-edge practices that examines in-depth the major issues in owning a business and that will shape the future of business: entrepreneurship, small business management, business ethics, economics, financial markets, customer satisfaction, quality, career development, global business and the impact of technology. 

Life Skills

This course is designed to provide students with information about a wide range of subjects to assist them in becoming wise consumers and productive adults.  It may emphasize topics such as goal-setting, decision-making, and setting priorities; money and time management, and relationships.  Practical exercises regarding selecting and furnishing houses, meeting transportation needs, preparing food, and selecting clothing may be covered in addition to specific topics such as insurance, taxation, and consumer protection. 


Kingman Academy of Learning has partnered with Edgenuity to offer our students the opportunity to take online career education elective classes during the school day.  Only juniors and seniors are eligible to take these classes.  

KAHS will provide a class period in which the students will work in the computer lab on these courses.  The students will be given ½ credit per course in which they are enrolled.  Class availability is limited and will depend on schedule flexibility.

The cost of the elective courses will be paid by KAOL.  If the student does not successfully complete the course, there will be a $150 fee for each course not completed successfully.

Career Planning and Development and Computer Applications – Office 2010 (1 CPTE Credit)

Introducing high school students to the working world, this course provides the knowledge and insight necessary to compete in today’s challenging job market.  This relevant and timely course helps students investigate careers as they apply to personal interests and abilities, develop the skills and job search documents needed to enter the workforce, explore the rights of workers and traits of effective employees, and address the importance of professionalism and responsibility as careers change and evolve.  This one-semester course includes lessons in which students create a self-assessment profile, a cover letter, and a resume that can be used in their educational or career portfolio.

Computer applications introduce students to the features and functionality of the most widely used productivity software in the world – Microsoft Office.  Through video instruction, interactive skill demonstrations and numerous hands-on practice assignments, students learn to develop, edit and share Office 2010 documents for both personal and professional use.  By the end of this course, students will have developed basic proficiency in the most common tools and features of the Microsoft Office 2010 suite of applications:  Word, Excel, PowerPoint and Outlook.     

Computer Science (1/2 CPTE Credit)

This course introduces students to the basics of computer science through a series of Python programming projects that encourage creativity and experimentation.  Students create a diverse portfolio of projects as they learn commands and functions, values and variables, Graphic User Interface, modular and object-oriented programming, and events and event-driven processes.  Students also learn loops, debugging techniques, software development processes, arrays and sets, generators and namespaces, packages and libraries, randomness, file handling, and how to program simple games.  Students explore careers in programming, including profiles from a wide variety of programming professionals.  

Engineering Design  (1/2 CPTE Credit)

Students are introduced to computer-aided design including the creation of geometric forms, interpreting 2D and 3D drawings of objects, and editing isometric and perspective drawings in a professional CAD environment.  Students learn the steps of the design process by modeling and building paper towers, bridges or platforms.  Projects include orthographic projections of 3D objects, isometric drawings, designing a 3D container, and applying math and geometry skills to models and engineering processes.  Students produce drawings to meet design specifications, create oblique and perspective CAD drawings, edit drawings in a 3D CAD environment, and apply reverse engineering to an object to explore its parts, aesthetics, and manufacturing process.  Students also learn Creo Elements Direct, a 3D CAD modeling program used by professional engineers.    

3D Art I: Modeling (1/2 Fine Arts Credit)

This course focuses on the fundamental concepts of 3D modeling and explores the basic concepts and skills of 3D animation.  Students learn Blender software to create 3D models such as a house, a creature, an animation of a creature walking and a landscape terrain.  Activities include using points on a grid to create mountains and using a color gradient to create a sun and a moon.  Students learn 3D space and 3D objects; creating, scaling and rotating objects; materials and textures; poses and key frames; extruding and mirroring 3D objects; rendering animations; and appending materials, textures, objects, armatures and animations. 

3D Art II: Animation (1/2 Fine arts Credit)

This course focuses on building animation skills including realistic movement and lighting.  Students learn the Blender software workspace and tools; location and rotation properties; scripts; IP curves; vector handles; rendering and banking animations and simulations; and particle systems and emitters.  Activities and projects promote key 3D animation concepts including frames and key frames; squash and stretch; action strips; walk cycles and poses and trajectories.  Students develop the skills needed to design and create animations with an understanding of the skills needed to succeed as professional animators.  (Prerequisite:  3D Art 1 – Modeling)

Projects in Game Design  (1/2 CPTE Credit)

Utilizing the Multimedia Fusion 2 software program, this supplemental course allows students to build a solid foundation in the fundamentals of game design and development.  Students create an impressive portfolio of interactive, engaging games such as a classic two-player Ping-Pong game, a block-breaking action game, and a maze game with moving obstacles.  Students learn the MMF2 language of events, conditions and actions; game objects that track scores, lives, time and more; and automated, random and user-controlled movement.  Topics include libraries, game sounds, and game-design concepts including objects, layers and frames, cursors and crosshairs, pixels and coordinates, calculations, title and end screens, and looping animations.  

Digital Arts (1/2 CPTE Credit)

Digital Arts focuses on building a solid foundation of the elements of art and design: line, shape, color, value, space and texture.  Topics include learning processes for evaluating artworks and identifying selected artists’ works, styles and historical periods.  Students learn 3D space in a 2D environment; filters, gradients, and highlights, and methods of working with color.  By the end of the course, students will have created a unique portfolio of digital artwork, including repeating images to be used as a computer’s desktop background, a logo with a test, two images scaled proportionally to one another, and a poster image and layout.  Students advance their skills using Inkscape, a free and open-source alternative to Adobe Illustrator, and also learn new tools such as the Spiral, Bezier, and Paint Bucket Tools.   

Health Science Concepts (1/2 CPTE Credit)

This course introduces students to the fundamental concepts of anatomy and physiology – including the organization of the body, cellular functions, and the chemistry of life.  As they progress through each unit, students learn about the major body systems, common diseases and disorders, and the career specialties associated with each system.  Students investigate basic terminology as well as human reproduction and development.  Students are introduced to these fundamental health science concepts through direct instruction, interactive tasks, and practice assignments.  This course is intended to provide students with the strong base of core knowledge and skills that can be used in a variety of health science career pathways.

Medical Terminology (1/2 CPTE Credit)

This course introduces students to the structure of medical terms, plus medical abbreviations and acronyms.  The course allows students to achieve comprehension of medical vocabulary appropriate to health care settings, medical procedures, pharmacology, human anatomy and physiology, and pathology.  The knowledge and skills in this course provide students entering the health care field with a deeper understanding of the application of the language of health and medicine.  Students are introduced to these skills through direct instruction, interactive tasks, practice assignments and unit-level assessments.        

Introduction to Entrepreneurship (1/2 CPTE Credit)

This course teaches the key skills and concepts students need to know to plan and launch a business.  Students learn about real-life teen entrepreneurs; characteristics of successful entrepreneurs; how to attract investors and manage expenses; sales stages, planning, and budgeting; how to generate business ideas and create a business plan; and how to promote and market a company.  Topics include exploring factors of business success and failure, economic systems, competition, production, costs and pricing, accounting, bookkeeping, and financial reporting, working with others, and successfully managing employees.